AI Insights · Timothy · January 2022
Top 5 First Person Games on Android in Slovenia Q4 2021
Discover the top-performing first-person games on Android in Slovenia for Q4 2021, with insights into their weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the Android gaming market in Slovenia saw notable performances from several first-person games. Here’s a breakdown of the top 5 games based on data from Sensor Tower.
Call of Duty: Mobile Season 8 by Activision Publishing, Inc. experienced varying trends in its metrics. Weekly revenue started at approximately $2.2K in late September, dipped to around $900 in early November, and then peaked at about $2.1K in the final week of December. Weekly downloads fluctuated, starting at 330 and reaching as low as 205 in mid-October, before rising again to 370 by the end of December. Active users showed a slight decline from 6.4K at the beginning of the quarter to 5.8K at the end of November, with a recovery to 6.8K by the last week of December.
Fishing Clash: Sport Simulator from Ten Square Games saw an interesting pattern. Its weekly revenue showed a positive trend, starting at $540 and peaking at about $1.2K in the last week of December. Downloads, however, saw a significant drop, starting at 260 and falling to just 68 by the end of the quarter. Active users mirrored this decline, decreasing from 779 in late September to a low of 363 in mid-December, before slightly recovering to 554 by the end of December.
Minecraft by Mojang demonstrated steady revenue throughout the quarter, ranging from $256 to $461, with a notable peak in the last week of December. Weekly downloads were minimal, with negligible changes, and no significant data on active users were available.
Hunting Clash: Shooting Games, another title by Ten Square Games, had a consistent revenue stream, hovering around $100 to $273 throughout the quarter. Downloads showed a downward trend, starting at 336 and dropping to 144 by the end of December. Active users also declined from 560 in late September to 300 in mid-December, with a slight increase to 311 by the end of the quarter.
Chapters: Interactive Stories by Crazy Maple Studio Dev maintained a relatively stable revenue, averaging around $100 to $208, with a slight peak at $163 in the last week of December. Downloads fluctuated, starting at 28 in late September, dropping to 6 in late November, and then rising to 61 by the end of December. Active users remained relatively steady, with a minor increase from 403 in late September to 434 by the end of December.
These insights provide a clear view of the performance of top first-person games on Android in Slovenia for Q4 2021. For more detailed analytics and insights, visit Sensor Tower.